

What's your thoughts on that? I can also take some funds allocated to my adren 5 class 3 ring and buy a neck (same quality line up as the one I have now for spec swift) but it's 495 crit 499 spec same malice of 1 so I wouldnt lock my malice or influence it in a negative way.) What's your opinion on it?Īlso, the second part was for gems. As I am able to re-use that ring for ancient for 5x3+1.

Hi there! Just a general question on RU I was spec swift 100q neck for moon reaper, I'm 97 quality on na (500spec 495swift) I know I don't have the braclet as they are not out yet or ancient, I am going moon/grudge/kbw/master of ambush/cursed doll 3 but I was thinking of getting adren 1 ring and dropping cursed doll to level 2. I really like engaging classes that force you to stay awake, and punish mistakes, but are satisfying and worth it to learn. I'm hoping lunar can give me the same "high risk high reward" feeling. I'm used to doing harder rotations from gw2 than so far in this game, and I'm used to being squishy ambush in this game from my deadeye. I also played an arcana for a while, but I dropped her since I found her boring and not as complicated or engaging as I thought she would be. The rest of my 6 are pm GS, Ew deadeye, Shock scrapper, pinnacle lm (planning on swapping her), and Pala. Do you just delay your movement skills if you know certain attacks are coming, or just solely rely on space-bar?įor context (as difficulty might be a more personal thing), I mained gs until some months ago where I swapped to lance and then db striker. If I'm understanding it correctly, you need to use your movement as part of rotation, and I guess that leaves you open to being hit. Is it really as hard to play as people make it out to be? And what's the hard part, staying alive?

I'm considering lunar, I really like my chonky hitting entropy spec classes. Control's pretty fun too, but if you hate chasing down monsters' asses, then you'll probably dislike control it's an Entropy class and you have to poke the boss's ass all day. That monkey gives crit and CD buff, and since Pinnacle can't handle those two buffs too well, control is a lot better in Hanumatan. I've played control for a while, back when Hanumatan was the final guardian. Adrenaline is not an option because you have more than enough crit rate in red, and decent crit rate in blue too. Mass increase is not recommended because it's only viable in 5b3r setting, which is outdated after the red skill buff. Engraving recommendation: Grudge, Pinnacle, KBW, CD, RC. The best setting for Pinnacle is 4 blue, 3 red skills. It's not the best of classes, but it's a pretty good class until you reach 1580, which will take some time in your version. But Pinnacle's strong point is that she can always manage to deal a fair amount of damage even in the worst environment. Pinnacle is not 'cruel fighter' material, to be honest, so I can't say it's meta. But I can tell you that both are stylish and fun, and they pretty much share the same skills and gems so I recommend you try out both and then decide which one to main. Hunger is faster and is easier to play, but you won't see big numbers.

Overall, Lunar Voice deals a bit stronger damage, but requires more experience. And the chaos mode only lasts for 9 seconds, so maintaining it and the adrenaline buff at the same time can be a bit annoying. But you need to squeeze in all four Swoop skills in the monster's backside in order to show up in the MVP screen, which isn't easy. It can use a variety of skills to evade incoming attacks, and if you're skilled enough, you will barely take a single hit during a raid. Hunger, on the other hand, is by far the fastest and the coolest class in LA. My reaper can deal up to 200 mil with a single swoop skill, which is impoosible in Hunger. It's pretty disorienting for first-timers, but the damage really pays off. The skill cycle Lunar uses is unique, because you have to go back and forth a lot in order to fill the identity gauge bar. Well, Lunar packs a heavier punch, but requires some time to become familiar with the mechanism.
